| 1. | Call instruction , but they may branch to the subsequent 指令,但它们可以分支到后面的 |
| 2. | The instruction following the call instruction must be a ret 跟在调用指令后面的指令必须是ret 。 |
| 3. | Subroutine call instructions 次例程呼叫指令 |
| 4. | Supervisor call instruction sv 管理程序调用 |
| 5. | Call instruction calls the method indicated by the method descriptor passed with the instruction 指令调用由通过该指令传递的方法说明符指示的方法。 |
| 6. | It indicates that the current method s stack frame should be removed before the call instruction is executed 它指示在执行调用指令前应移除当前方法的堆栈帧。 |
| 7. | The entry points in turn could be identified by identifying the call instructions ( in the disassembly stage ) 入口点依次可以通过(在反汇编阶段)鉴定call指令来标识。 |
| 8. | Performs a postfixed method call instruction such that the current method s stack frame is removed before the actual call instruction is executed 执行后缀的方法调用指令,以便在执行实际调用指令前移除当前方法的堆栈帧。 |
| 9. | When an emulator supporting user - mode emulation encounters a system call instruction , on the other hand , it does not transfer control to the emulated exception handler ; instead it interprets the system call itself 另一方面,当一个支持用户模式仿真的仿真器碰到一个系统调用指令时,它并不是把控制转交给仿真的异常处理程序,相反,它会自己解释该系统调用。 |
| 10. | System calls . when an emulator ordinarily encounters a powerpc system call instruction , it emulates the exception by storing the instruction address into the srr0 register , setting some architecture - defined bits in srr1 , and transferring control to physical address 0xc00 . some powerpc variants allow more control over this behavior , but this is the traditional powerpc model 当仿真器正常地碰到一个powerpc系统调用指令时,它便将指令地址存入到srr0寄存器,设置srr1中某些体系结构定义的位,并将控制权转交给物理地址0xc00 ,从而仿真这个异常(有些powerpc的变种允许对这种行为有更多的控制,但是这里的这种是传统的powerpc模型) 。 |